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Original tutorial from Wrong's post, made by kspade.
This tutorial has been updated, and requires skUtilites. You can download it here.
Syntax:
y[a]ml (value|nodes|nodes with keys|list) %string% (from|of) file %string%
Reading
- [skutil[ities] ]y[a]ml value %string% (from|of) file %string%
- [skutil[ities] ]y[a]ml nodes %string% (from|of) file %-string%
- [skutil[ities] ]y[a]ml node[s with] keys %string% (from|of) file %-string%
- [skutil[ities] ]y[a]ml list %string% (from|of) file %-string%
- set [skutil[ities] ]y[a]ml value %string% (from|of) file %string% to %object%
- add %object% to [skutil[ities] ]y[a]ml nodes %string% (from|of) file %string%
- add %object% to [skutil[ities] ]y[a]ml node[s with] keys %string% (from|of) file %string%
- add %object% to [skutil[ities] ]y[a]ml list %string% (from|of) file %string%
- delete [skutil[ities] ]y[a]ml value %string% (from|of) file %string%
- delete [skutil[ities] ]y[a]ml nodes %string% (from|of) file %string%
- delete [skutil[ities] ]y[a]ml node[s with] keys %string% (from|of) file %string%
- delete [skutil[ities] ]y[a]ml list %string% (from|of) file %string%
- remove %object% from [skutil[ities] ]y[a]ml nodes %string% (from|of) file %string%
- remove %object% from [skutil[ities] ]y[a]ml node[s with] keys %string% (from|of) file %string%
- remove %object% from [skutil[ities] ]y[a]ml list %string% (from|of) file %string%
- [skutil[ities] ]y[a]ml[ path] %string% in file %-string% does(n't| not) exist
Here's an example PvP kit script. You can use this script to help you.
addSpoiler: kitpvp.sk
This is the script file. Put this in your /plugins/Skript/scripts folder.
- options:
- prefix: &4PvP&cKitz &8|
- file: yamlkits.yml
- command /kit [<text>]:
- permission: yaml.kit
- trigger:
- if arg 1 is "new" or "add":
- if arg 2 is not set:
- send "{@prefix} &cMissing name! /kit new <name>"
- else:
- # Setting a value
- set skutil yaml value "kits.%arg 2%.enabled" from file "{@file}" to true
- loop all items in player's inventory:
- loop-item is not air
- add "%number of loop-item in player's inventory% %loop-item's type%" to {_tempkit::*}
- loop {_tempkit::*}:
- # Setting a list
- add loop-value to skutil yaml list "kits.%arg 2%.items" from file "{@file}"
- send "{@prefix} &2Kit has been created."
- else if arg 1 is "enable" or "disable":
- set {_exists} to skutil yaml value "kits.%arg 2%.enabled" from file "{@file}"
- if {_exists} is set:
- if arg-1 is "enable":
- # Setting a value
- set skutil yaml value "kits.%arg 2%.enabled" from file "{@file}" to true
- send "{@prefix} &2Enabled kit %arg 2%"
- else:
- # Setting a value
- set skutil yaml value "kits.%arg 2%.enabled" from file "{@file}" to false
- send "{@prefix} &4Disabled kit %arg 2%"
- else:
- send "{@prefix} &cThis kit was not found"
- else if arg 1 is "display" or "all":
- if arg 2 is "-detail":
- # Reading nodes with keys
- set {_nodes::*} to skutil yaml nodes with keys "kits" from file "{@file}"
- loop {_nodes::*}:
- # Reading a value
- set {_expand::%loop-value%} to skutil yaml value "kits.%loop-value%" from file "{@file}"
- loop {_expand::*}:
- send "%loop-index%: %loop-value%"
- else:
- # Reading nodes
- set {_nodes::*} to skutil yaml nodes "kits" from file "{@file}"
- loop {_nodes::*}:
- #reading value
- skutil yaml value "kits.%loop-value%.enabled" from file "{@file}" is not true
- delete {_nodes::%loop-index%}
- send {_nodes::*}
- else:
- # Reading a value
- set {_enabled} to skutil yaml value "kits.%arg 1%.enabled" from file "{@file}"
- if {_enabled} is true:
- # Reading a list
- set {_kits::*} to skutil yaml list "kits.%arg 1%.items" from file "{@file}"
- loop {_kits::*}:
- set {_kits::%loop-index%} to loop-value parsed as material
- give player {_kits::*}
- else if {_enabled} is false:
- send "{@prefix} &xThis kit is disabled."
- else:
- send "{@prefix} &cThis kit doesn't exist!%nl%{@prefix} &7Use &f/kit display -detail&7."
addSpoiler: yamlkits.yml
This is the yaml file. You can put this anywhere you want in your server, as long as you change the file path in the script options.
- kits:
- redstone:
- enabled: true
- items:
- - 64 redstone
- - 64 redstone torch on
- - 64 redstone repeaters
- - 64 redstone comparators
- - 64 redstone blocks
- - 64 sticky pistons
- - 64 pistons
- - 64 stone button
- - 64 lever
- pet:
- enabled: true
- items:
- - a wolf spawn egg
- - 10 bones
- - 1 name tag
- custom-1:
- enabled: false
- items:
- - a diamond pickaxe
- - a diamond sword
- - a bow
- - 64 arrows

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